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I have a block with this block state

 

{
    "forge_marker": 1,
    "defaults": {
        "transform":{
            "gui":{
                "rotation": {
                    "x":120
                },
                "translation": [ 0, 0.2, 0],
                "scale": 1.2
            }
        },
        "textures":{ 
            "#inductor-base": "sfartifacts:blocks/inductor-base",
            "#inductor-staff": "sfartifacts:blocks/inductor-staff"
        },
        "model": "sfartifacts:inductor-base.obj"
    },
    "variants": {
        "normal": [{
            "submodel": {
                "staff": {
                    "model": "sfartifacts:inductor-staff.obj" 
                }
            }
        }],
        "inventory": [{
            "submodel": {
                "staff": {
                    "model": "sfartifacts:inductor-staff.obj" 
                }
            }
        }],
        "type_tech": {
            "basic":  {
                "submodel": {
                    "staff": {
                        "model": "sfartifacts:inductor-staff.obj" 
                    }
                },
                "textures": {
                    "#inductor-staff": "sfartifacts:blocks/inductor-staff"
                }
            },
            "advanced":  {
                "submodel": {
                    "staff": {
                        "model": "sfartifacts:inductor-staff.obj" 
                    }
                },
                "textures": {
                    "#inductor-staff": "sfartifacts:blocks/inductor-staff1"
                }
            },
            "basicenergized":  {
                "submodel": {
                    "staff": {
                        "model": "sfartifacts:inductor-staff.obj" 
                    }
                },
                "textures": {
                    "#inductor-staff": "sfartifacts:blocks/inductor-staff2"
                }
            },
            "advancedenergized":  {
                "submodel": {
                    "staff": {
                        "model": "sfartifacts:inductor-staff.obj" 
                    }
                },
                "textures": {
                    "#inductor-staff": "sfartifacts:blocks/inductor-staff3"
                }
            }
        },
        "all_facing": {
            "down":  {"x":90},
            "up":    {"x":270},
            "north": {},
            "south": {"y":180},
            "west":  {"y":270},
            "east":  {"y":90}
        }
    }
}

 

The issue is the gui in inventory rendering.

I try two method to register the 4 differents variants (basic , advanced, basicenergyzed, advancedenergyzed).

 

First one :

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 0, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "inventory"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 1, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "inventory"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 2, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "inventory"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 3, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "inventory"));

This method register 4 item with the gui transformation right but they are all with the same textures

 

Second one

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 0, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "all_facing=up,type_tech=basic"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 1, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "all_facing=up,type_tech=advanced"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 2, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "all_facing=up,type_tech=basicenergyzed"));
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(..itemFB.., 3, new ModelResourceLocation(Ressources.MODID+":ul_block_name", "all_facing=up,type_tech=advancedenergyzed"));

This method register 4 item with the right textures but the gui transformation are not take into acocunt.

 

Am i doing something wrong or is there a way that i dont know to have all you desired variant with the textures you want and the right gui transformation ?

 

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