Posted July 8, 20169 yr I know this should probably go to stack overflow, but: When rendering with vertexes (we are talking 2D), you can pretty much draw anything you want - rect, circle, arc or like in my case - rect with arc corners. Now - coloring that shit is also simple, but what about applying repeating texture onto non-rectangular vertexes? Basically - what's the approach on drawing box above? Rules: * Background = repeating any texture. * Arc-corners = of any radius. * Outside of bounds (white border) will not be rendered (not included in image) EDIT Okay - I think using stencils is right way, but - any good tutorials on that? 1.7.10 is no longer supported by forge, you are on your own.
July 8, 20169 yr Author After trying everything... does MC support stencil buffers? I think Forge did something in about 1.6.4 (or earlier) that was enabling stencil buffer, but idk if its still a thing - can't find anything. Do I have to do it myself? EDIT Everything points to "It doesn't". So question: How to create/enable stencil buffer without ASM (Minecraft#createDisplay())? 1.7.10 is no longer supported by forge, you are on your own.
July 8, 20169 yr Author Pre-init: Minecraft.getMinecraft().getFramebuffer().enableStencil(); Call: System.out.println(GL11.glGetInteger(GL11.GL_STENCIL_BITS)); System.out.println(Minecraft.getMinecraft().getFramebuffer().isStencilEnabled()); Out: 8 true P.S: Now that last part of comic... how to do rest 1.7.10 is no longer supported by forge, you are on your own.
July 8, 20169 yr Author Of course this only works if the user has FBOs enabled. Question then - how big is the part of users that doesn't or could have some problems there? I am not gonna spend weeks on this design if it turns out that it doesn't work for 50% of ppl. ...if you would have to guess. EDIT: Wait... I think this is retarded question. Like... really retarded. 1.7.10 is no longer supported by forge, you are on your own.
July 8, 20169 yr Author You know the day is good when you beat one of design problems. GL11.glEnable(GL11.GL_STENCIL_TEST); // Turn on da test GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT); // Flush old data GL11.glStencilMask(0xFF); // Writing = ON GL11.glStencilFunc(GL11.GL_ALWAYS, 1, 0xFF); // Always "add" to frame GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE); // Replace on success //Anything rendered here becomes "cut" frame. GL11.glStencilMask(0x00); // Writing = OFF GL11.glStencilFunc(GL11.GL_NOTEQUAL, 0, 0xFF); // Anything that wasn't defined above will not be rendered. //Anything rendered here will be cut if goes beyond frame defined before. GL11.glDisable(GL11.GL_STENCIL_TEST); // Turn this shit off! EDIT: Edited code to more universal. 1.7.10 is no longer supported by forge, you are on your own.
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