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Posted

Hey, everyone! ;D So my problem is getting a texture to load. Instead of writing and making something long, I'll post simple pictures and text/code links to pastebin.


L0lh8AY.png


http://pastebin.com/bnF5zGKp - Main.java

http://pastebin.com/X6UrZNLT - ModItems.java

http://pastebin.com/ECh5jSLt - BasicItem.java

http://pastebin.com/ChyMLsEU - ItemRenderRegister.java


http://pastebin.com/PW9J5mMr - CONSOLE LOG


Now let me explain some, so I followed the tutorial correctly, I had the item showing up exactly like it was intended to. A simple item, does nothing at all. Which is what should be there. The thing that is wrong, is the texture not loading. The image above shows how I have the files laid out. I think it may be a problem directing to the "file".png location in the JSON file for the item. I looked through the other java files and found nothing. Please any help will be much appreciated.

 

 

 

This code is followed off a tutorial @ http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/first-item/

 

I'm a novice at modding/Java (like that hasn't been said before) :/ So any help and detailed explanations will be appreciated.

width=240 height=240http://i.imgur.com/C2FlJXb.png[/img]

 

 

Hey! o/

I will jut go ahead without reading anything - make everything lowercase. Like literally - everything.

 

And now I will dive into your code (brb with edit if above will not solve it)

 

EDIT

Oh that edit... I am just here to reinforce my previous statement #modIdHasToBeLowercase

1.7.10 is no longer supported by forge, you are on your own.

You can't make your modid capitalized. It must be lowercased or else you textures will not work.

 

Edit: oh sorry Ernio, I didn't see your edit.

Well you're following a 1.8 tutorial, and you're in 1.10.2. You should at least follow a 1.9 tutorial.

  • Author

I will jut go ahead without reading anything - make everything lowercase. Like literally - everything.

 

And now I will dive into your code (brb with edit if above will not solve it)

 

EDIT

Oh that edit... I am just here to reinforce my previous statement #modIdHasToBeLowercase

 

P.S: FOR THE LOVE OF GOD - REMOVE THIS LONG-ASS CAPTION!

 

I'm sure everything is lowercase, besides the packages, would I need to lowercase those to?

width=240 height=240http://i.imgur.com/C2FlJXb.png[/img]

 

 

Hey! o/

Assets - yes. They shoud fit your modid.

1.7.10 is no longer supported by forge, you are on your own.

instance = new Main();

instance shouldn't be assigned (its done internally, leave it blank).

 

Post update code, please. :)

 

EDIT: Oh and your proxies :P

1.7.10 is no longer supported by forge, you are on your own.

Fuck yeah it can! (Jesus I forgot versioning, still tho - modid was one of problems).

 

You need to call #setRegistryName(name) on your Items/Blocks.

 

Recommended:

public CoreItem(String name)
{
this.setRegistryName(name);
this.setUnlocalizedName(this.getRegistryName().toString());
GameRegistry.register(this);
}

 

All is packed so you can just do "Item item = new CoreItem("stuff");" and you are done.

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Fuck yeah it can! (Jesus I forgot versioning, still tho - modid was one of problems).

 

You need to call #setRegistryName(name) on your Items/Blocks.

 

Recommended:

public CoreItem(String name)
{
this.setRegistryName(name);
this.setUnlocalizedName(this.getRegistryName().toString());
GameRegistry.register(this);
}

 

All is packed so you can just do "Item item = new CoreItem("stuff");" and you are done.

 

 

I'm having a tough time trying to figure out how to register this item. :(

width=240 height=240http://i.imgur.com/C2FlJXb.png[/img]

 

 

Hey! o/

Then learn java.

 

Code I gave you is example constructor for "CoreItem extends Item" - it auto-registers itself. You simply make new instance "new CoreItem("name");". Nothing else.

1.7.10 is no longer supported by forge, you are on your own.

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