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Allow Vanilla Clients on Server


gogogo

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Hi guys,

 

I've just started having fun with some modding.

My problem is that my server mod blocks joining vanilla clients.

I've tested the forge server without my mod and then it works.

 

I found "@NetworkMod(clientSideRequired = true, serverSideRequired = false)" but eclipse didn't recognize NetworkMod as an annotation.

 

Could you please tell me where i have to do some config in my mod?

 

Thanks!

 

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To allow any remote version (including none), set the

acceptableRemoteVersions

argument of your

@Mod

annotation to

"*"

.

 

To make your mod only load on the client or dedicated server, set the

clientSideOnly

or

serverSideOnly

argument of your

@Mod

annotation to

true

.

 

Setting

serverSideOnly

to

true

will prevent your mod being used in single player, which would otherwise work (since single player is just a server with one player logged in). Don't rely on this as a security measure, malicious people can always decompile, modify and recompile your mod.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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