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Posted

Hi guys,

 

I've just started having fun with some modding.

My problem is that my server mod blocks joining vanilla clients.

I've tested the forge server without my mod and then it works.

 

I found "@NetworkMod(clientSideRequired = true, serverSideRequired = false)" but eclipse didn't recognize NetworkMod as an annotation.

 

Could you please tell me where i have to do some config in my mod?

 

Thanks!

 

Posted

To allow any remote version (including none), set the

acceptableRemoteVersions

argument of your

@Mod

annotation to

"*"

.

 

To make your mod only load on the client or dedicated server, set the

clientSideOnly

or

serverSideOnly

argument of your

@Mod

annotation to

true

.

 

Setting

serverSideOnly

to

true

will prevent your mod being used in single player, which would otherwise work (since single player is just a server with one player logged in). Don't rely on this as a security measure, malicious people can always decompile, modify and recompile your mod.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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