Posted July 12, 20169 yr I've added a potion using this class which overrides Potion#renderInventoryEffect and Potion#renderHUDEffect to handle the icon rendering itself (imitating the vanilla code). Both overrides use this method (a wrapper around Forge's GuiUtils.drawTexturedModalRect ) to render the icon. For some reason, just over 1 square pixel of the icon (from the top-left corner) is rendering stretched over 18x18 pixels. What am I doing wrong? Screenshots: Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
July 12, 20169 yr Author That fixed it, thanks. New code is here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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