Posted July 15, 20169 yr Hello, so I am trying to replace desert wells. I am having trouble stopping vanilla wells to spawn though. I have been looking through the events in terraingen but haven't been able to stop them from still being generating. I am able to replace BiomeDesert's biome decorator with a custom one which just spawns in the new wells but as far as I can tell a Biomes decorate method doesn't trigger an event. I have also looked into a PopulateChunkEvent but I am not sure how this would be able to replace them. Any help is appreciated I am trying to get rid of the ASM I have been using previously.
July 15, 20169 yr Can you find where the well's structural data comes from? Maybe instead of intercepting the control flow, you can monkey with the data instead (replace the whole well with something trivial like air and sand). Then when the game generates a "well", it just looks like more desert. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
July 24, 20169 yr Author Well, I think that might end up being more work than it is worth. I think I will leave it as it is right now. Or I might try and update this https://github.com/MinecraftForge/MinecraftForge/pull/2009 and support desert wells. EDIT: Updated version can be found https://github.com/MinecraftForge/MinecraftForge/pull/3120
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