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[1.10.2][FLUIDS] How can I get a Bucket of a registered fluid programatically?


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Posted

Do I have to register the Buckets for every fluid as Items? for example:

 

Fluid nitric_acid = new Fluid("fluid_nitric-acid",
    new ResourceLocation(TheMod.MODID, "fluid_nitric-acid_still"),//I don't really know what to put here in these resource locations
    new ResourceLocation(TheMod.MODID, "fluid_nitric-acid_flowing"));
FluidRegistry.registerFluid(nitric_acid);
FluidRegistry.addBucketForFluid(nitric_acid);

 

Now if I need to register in the oreDictionary something like

 

OreDictionary.registerOre("bucketNitricAcid", [what goes here?]);

 

Oh, and also, what should be the resource locations there?

Posted

Call

UniversalBucket.getFilledBucket

with

ForgeModContainer.getInstance().universalBucket

and the

Fluid

. This will return an

ItemStack

of the universal bucket filled with the

Fluid

.

 

The

ResourceLocation

arguments of the

Fluid

constructor are the locations of its still and flowing textures.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

A

Fluid

object only defines the physical properties and texture of a fluid, it can't exist in the world or in inventories itself.

 

An

IFluidBlock

is a

Block

that represents a

Fluid

in the world. You need to register a model for this

Block

and its

Item

form like you would any other.

 

Forge provides the

forge:fluid

model for this purpose, which uses the textures and phase (liquid or gas) defined by the specified

Fluid

. You need to use Forge's blockstates format to tell the model which

Fluid

to use.

 

I register models for my

IFluidBlock

s here. This tells each

Block

to use the variant of this blockstates file with the same name as its

Fluid

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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