Posted July 17, 20169 yr I have figured out how to get my models and textures to render properly but I have an odd issue. My models/item files need to start with item.* or tile.* for this to happen. None of the tutorials I have seen need that addition to those files. Why is this? Code at: https://gitlab.com/sparky8251/Aquaticraft/tree/master Thanks!
July 17, 20169 yr Author That is what I needed to do! Fixed the odd names. GameRegistry.register() breaks the client and server with a very nondescript error when I try it. I'm assuming I'm passing it something unexpected but not sure what's wrong. Error: http://pastebin.com/Fv5wSKf2 Code that produces error: https://gitlab.com/sparky8251/Aquaticraft/tree/dev
July 17, 20169 yr Author Ok. Figured out what I needed to do to make an ItemBlock and Register that. Thanks! Client loads up fine and the ItemBlock displays properly (in inventory and in hand) but the Block is a broken texture when placed. No logs or messages saying why. Is it a .json issue?
July 17, 20169 yr Author Ok. So I removed the unneeded class. ignorance is a powerful thing I guess. Thanks for help so far! But the only way I can get the game to launch is explicitly setting the registryName for the ItemBlock. I thought that you hinted it as being unneeded. Was that only meant to cover the unlocalizedName and creativeTab?
July 17, 20169 yr Author Just wanted to make sure Apparently I'm able to get things that should never work to work you know. Thanks a bunch man!
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