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[1.10.2] Gui.drawRect() painting twice?


momomc

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Hey,

 

So I have this RenderGameOverlay event I am subscribing to, in order to draw a rectangle on the overlay:

 

   

    @SubscribeEvent
    public void render(RenderGameOverlayEvent event) {
        if (event.isCanceled() || event.getType() != RenderGameOverlayEvent.ElementType.ALL) {
            return;
        }
        int xPos = 10;
        int yPos = 10;
        mc.ingameGUI.drawRect(xPos, yPos, xPos + 100, yPos + 100, 0xaaffffff);
    }

 

However, this is the result:

 

IjuOEZ9.png

 

What is causing this?

Thanks,

 

Momo.

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RenderGameOverlayEvent has Pre and Post phases. You should use Post phase by specifying RenderGameOverlayEvent.Post.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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