Jump to content

Recommended Posts

Posted

My custom mob is losing its owner after I logout and back into a world.

 

public EntityCustom(World world) {
super(world);
this.setSize(0.6F, 0.8F);
_type = 0;
preventEntitySpawning = true;
this.func_110163_bv(); // forces entity to not despawn
this.getNavigator().setAvoidsWater(true);

        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(2, this.aiSit);
        this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
        this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 5.0F, 1.0F));
        this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(9, new EntityAILookIdle(this));
        
        this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
        this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
        this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false));
        
        System.out.println("OWNER: " + this.getOwner() + " " + FMLCommonHandler.instance().getEffectiveSide());
}

public EntityCustom(World world, EntityPlayer player) {
this(world);
        this.setTamed(true);
        this.func_152115_b(player.getUniqueID().toString()); // sets owner
        this.worldObj.setEntityState(this, (byte)7);
        
        System.out.println("SET OWNER: " + this.getOwner() + " " + FMLCommonHandler.instance().getEffectiveSide());
} 

 

The output of those logs:

SET OWNER: EntityPlayerMP['Player54'/45, l='Copy of New World', x=261.50, y=69.00, z=317.50] SERVER
OWNER: null CLIENT

 

From what I could tell func_152115_b() sets the UUID on the datawatcher which (from what I understand) is automatically synced between the server and clients. Am I missing a step?

 

 

Posted

The second constructor is only called on the server whereas the single-World argument constructor is used on the client. There is no way to change which constructor is used on the client, but you can implement IEntityAdditionalSpawnData in your Entity class to send additional information to the client side when your entity spawns.

 

However, if the mob is actually losing the owner when you logout and not just missing it on the client, then you are not correctly saving to or reading from NBT. Show those methods.

Posted

I've extended the EntityTameable class, so the methods I'm using are the ones found in there. I had assumed they were setup to sync since other classes do nothing extra. Here they are anyway:

 

public void func_152115_b(String p_152115_1_)
{
     this.dataWatcher.updateObject(17, p_152115_1_);
}

public EntityLivingBase getOwner()
{
     try
     {
         UUID uuid = UUID.fromString(this.func_152113_b());
         return uuid == null ? null : this.worldObj.func_152378_a(uuid);
     }
     catch (IllegalArgumentException illegalargumentexception)
     {
         return null;
     }
}

Posted

I just realized its because forge creates a new player each time I compile and run the mod, which is generating a new UUID. If I simply leave the world without closing the client it works as intended.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.