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Posted
  On 7/27/2016 at 3:08 AM, coolAlias said:

PlayerLoggedInEvent, though I believe this event is fired only on the server side; if so and you absolutely must have an event that is fired on the client side (i.e. your mod is a client-side only mod), you can use EntityJoinWorldEvent and check for EntityPlayer before sending the message.

So now, what do I do to check if the Entity is a player, and how do I send the message?

 

EDIT: I can't find a tutorial for this exact version and topic on Google, so don't ask me to Google it. Done that already.

Developer of Chlod's Mod! Project Link: http://minecraft.curseforge.com/projects/chlods-mod

Posted

Done outside IDE, cannot guarantee if it will work from copy/paste, but the gist of it should be clear.

 

As this is for a client-side only mod, you could instead likely cast it directly to Minecraft#getMinecraft()#thePlayer() or whatever the structure of that is again.

public void getPlayer(EntityJoinWorldEvent event){
        //Check if the entity is what we are looking for.
        if(event.entity instanceof EntityPlayer){
                //If its a player, cast the entity to EntityPlayer.
                EntityPlayer player = (EntityPlayer) event.entity;
                //Now you use "player" instead of "event.entity"
        }
}

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

EntityPlayer#addChatComponentMessage to write message from client-side to client-chat.

 

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted

I did it! Thanks guys! :D

Here's the results:

@EventHandler
public void getPlayer(EntityJoinWorldEvent event){
	//Credits: Matryoshika, Ernio and coolAlias on the Minecraft Forge Forums
        if(event.entity instanceof EntityPlayer){
                EntityPlayer player = Minecraft.getMinecraft().thePlayer; 
                    player.addChatMessage(new ChatComponentText("text));
        }
}

Developer of Chlod's Mod! Project Link: http://minecraft.curseforge.com/projects/chlods-mod

Posted

This will fire anytime ANY player joins world.

You need:

if (event.entity == Minecraft#thePlayer)

And ONLY that.

  Quote

1.7.10 is no longer supported by forge, you are on your own.

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