Posted July 28, 20169 yr What I am trying to do is change the texture of the potion, but only for my potions. How would I do this? I tried using setCustomMeshDefinition, but getModelLocation never seemed to be called. Also with potions, is there any way to increase/decrease mob spawns while having a custom potion effect active?
July 28, 20169 yr Author for the increasing/decreasing mob spawns, I would think it should only affect the player that has it active, and it would change the spawn rates within a certain range.
July 28, 20169 yr Author Mobs spawns would change in the chunks that are nearby to the player that has the potion active.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.