Jedispencer21 Posted July 28, 2016 Posted July 28, 2016 What I am trying to do is change the texture of the potion, but only for my potions. How would I do this? I tried using setCustomMeshDefinition, but getModelLocation never seemed to be called. Also with potions, is there any way to increase/decrease mob spawns while having a custom potion effect active? Quote
Jedispencer21 Posted July 28, 2016 Author Posted July 28, 2016 for the increasing/decreasing mob spawns, I would think it should only affect the player that has it active, and it would change the spawn rates within a certain range. Quote
Jedispencer21 Posted July 28, 2016 Author Posted July 28, 2016 Mobs spawns would change in the chunks that are nearby to the player that has the potion active. Quote
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