JimiIT92 Posted August 1, 2016 Posted August 1, 2016 What i'm trying to do is to deal damage to an entity or a player i'm looking at. If is a player the damage is based on his health. I already got working the "get the entity a player is looking at" part, so if i look, for instance a cow, the code knows that the player is looking a cow. What is not working is the damage part. At the moment i have this if (Minecraft.getMinecraft().objectMouseOver != null && Minecraft.getMinecraft().objectMouseOver.entityHit != null) { if (Minecraft.getMinecraft().objectMouseOver.entityHit instanceof EntityLiving) { Entity target = Minecraft.getMinecraft().objectMouseOver.entityHit; if (target instanceof EntityPlayer) target.attackEntityFrom(DamageSource.generic, 1.0F + (10.0F - ((EntityPlayer) target).getHealth())); else target.attackEntityFrom(DamageSource.generic, 10.0F); } } Wich will get the entity the player is looking and will damage it. But for some reason the attackEntityFrom method doesn't work Any idea of why this doesn't? Quote Don't blame me if i always ask for your help. I just want to learn to be better
JimiIT92 Posted August 1, 2016 Author Posted August 1, 2016 So i've tried doing this, checking if the world is not remote if (Minecraft.getMinecraft().objectMouseOver != null && Minecraft.getMinecraft().objectMouseOver.entityHit != null) { if (Minecraft.getMinecraft().objectMouseOver.entityHit instanceof EntityLiving && !player.worldObj.isRemote) { Entity target = Minecraft.getMinecraft().objectMouseOver.entityHit; if (target instanceof EntityPlayer) target.attackEntityFrom(DamageSource.generic, 1.0F + (10.0F - ((EntityPlayer) target).getHealth())); else target.attackEntityFrom(DamageSource.generic, 10.0F); } } But it still doesn't deal damage Quote Don't blame me if i always ask for your help. I just want to learn to be better
Ernio Posted August 1, 2016 Posted August 1, 2016 http://mcforge.readthedocs.org/en/latest/concepts/sides/ Checking if you are on server thread while being on client will do nothing... You need to call code on server. Aside from that - Minecraft is client-only class, you can't use #objectMouseOver like that. You need to recreate ray tracing on server side (lookup raytrace methods). If you'd update 1.9+ I think everything is taken care of (server-sided methods exist). Quote 1.7.10 is no longer supported by forge, you are on your own.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.