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Posted

hi guys, i'm total noob in forge, just made it compile and run correctly.

i had simple mod which modifies flying mechanics. to do so i modified EntityPlayerSP class. is there a way to have same effect without need to modify base class? if none, how should i release mod after changes?

Posted

ok, forget it. i modified base class, made mod_*.java. it works perfect when i run it in mcp, but doesn't work at all when i put in my minecraft\mods folder. it shows that mod is loaded, but it looks like fml ignored modified base class. why?

 

edit : had to put in manually in minecraft.jar, obviously it works fine after that. but isn't fml supposed to do that instead of me?

Posted

FML/forge mods do not edit base-classes.

 

You are doing things wrong.

 

Look into doing it as a coremod, using access transformers, reflection, and ASM.

 

Edit--NEI is a great example of the correct way to do such a mod, as the previous poster suggested.

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