Posted August 7, 20169 yr I've been trying to replicate Leather armors ability to color itself but use my own textures and colors but the armor is always white. package com.ashindigo.alloycraft.items; import java.awt.Color; import java.util.List; import com.ashindigo.alloycraft.AlloycraftMain; import com.ashindigo.utils.UtilsArmor; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; // TODO Add wearing color public class AlloyArmor extends ItemArmor { public AlloyArmor(String name, ArmorMaterial material, EntityEquipmentSlot type, String modid) { super(ItemArmor.ArmorMaterial.LEATHER, 0, type); setCreativeTab(AlloycraftMain.alloycrafttab); GameRegistry.register(this, new ResourceLocation(modid, name)); maxStackSize = 1; this.setUnlocalizedName(modid + "_" + name); } @Override public void onCreated(ItemStack stack, World world, EntityPlayer player) { // stack.getTagCompound().getInteger("Strength"), stack.getTagCompound().getInteger("Durability"), stack.getTagCompound().getInteger("Enchantability") ((ItemArmor) stack.getItem()).setColor(stack, 0x000000); System.out.println(this.getColor(stack)); if (stack.getTagCompound() == null) { stack.setTagCompound(new NBTTagCompound()); stack.getTagCompound().setInteger("Durability", 0); stack.getTagCompound().setInteger("Enchantability", 0); stack.getTagCompound().setInteger("Strength", 0); } } public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) { if (itemStack.getTagCompound() != null) { par3List.add("§4Strength: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Strength"))); par3List.add("§2Durability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Durability"))); par3List.add("§1Enchantability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Enchantability"))); } } @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { return "textures/models/armor/" + "leather_layer" + "_" + (armorType.getSlotIndex() == 2 ? "2" : "1") + ".png"; } } (I know I have my texture set to leather but thats just for LayerArmorBase#renderArmorLayer to work until I get actual textures.)
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