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[CustomNPC 1.6.4] Moving path after interaction


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Hello there, my question is: how to make npc automaticly go somewhere after the interaction, for example, after hitting it once. I know how to make it walking over and over on one path, but it's not the thing I want it to do. I'm using 1.6.4 Custom NPC version but I can update it if necessary. Any answers appreciated!

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Well interaction and hitting are two different things. To hit a NPC it would have to be either hostile or neutral - and the easiest way to have it just walk away when hit would be to change its faction to friendly and and this would be done with scripting then set its home to a new position.

refer how to set up scripting here


1) in the scripting damage tab



//x y z are the new positon

Actually this works better when he starts as aggressive ?? - sometimes the neutral don't want to give up !!!!! and I am working in 1.8 but should work in 1.7 and maybe lower


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