Posted August 8, 20169 yr I know Forge suggests to use the DefaultVertexFromats.ITEM format for BakedQuads, but what exactly does that format look like and how do I instantiate a BakedQuad? Edit: Answer: To make the baked quads you basically have to generate the packed vertex data according to the VertexFormat. The example in OBJModel is pretty straightforward, you use UnpackedBakedQuad.Builder and then do something similar to OBJBakedModel::putVertexData.
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