randomdude999 Posted August 11, 2016 Share Posted August 11, 2016 I need something like a LivingUpdateEvent , but one that would work with all entities, not just living ones. (I specifically need the Item entity.) Quote Link to comment Share on other sites More sharing options...
Ernio Posted August 11, 2016 Share Posted August 11, 2016 WorldTickEvent World#entityList (or similar name) for-loop on all entities instanceof EntityItem Note: TickEvent has START and END phases - they happen before and after LivingUpdateEvent if it would be called for all Entities. Why is it important? If you are planning on doing stuff to non-living entity's variables expect it to work little different than LivingUpdateEvent for living (see event callbacks). Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
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