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Hi all,

When an item's damage value is 0, there is no damage bar displayed.  Is there a way to override this behavior (ie, the way that an IC2 electric tool will display a damage bar even at 'full charge')?

 

Note that the item I'm planning on using should only have a small range of possible damage values -- currently the maxItemDamage is 5.

  • 2 months later...

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