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Posted

I have a server side mod that I want to change the chat with. I want to make it compatible with whispering and other chat mods, so I want it to intercept chat messages right before it goes to the player. To be a bit more specific, I want to know the message being sent, the sender, and who the message is being sent to. Is there an event or something that would allow me to do this?

 

Thanks

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

Posted

ServerChatEvent: Fired when a chat message is about to be handled by the server.

Uses the fields String message, String username, EntityPlayerMP player, ChatComponentTranslation component.

You'd have to incorporate your own logic of who it is going to, as Minecraft only deals with where it is coming from.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

Yes I know about ServerChatEvent, I want to let the other mods/plugins or whatever dictate where the chat message is going, and my mod just tweaks it on the way

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

Posted

This is only hook provided by forge. If you are talking about other mods you can simply put your event as last. If you are talking about outside APIs (who knows what) then those APIs probably have their own hooks that are called before or after forge's one - so no, can't do anything there.

 

My bet is you want to put your even as last - set its priority to LOWEST in @SubscribeEvent.

1.7.10 is no longer supported by forge, you are on your own.

Posted

But the event doesn't tell me who the message is going to. I want to change the message based on the recipient.

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

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