gurujive Posted August 12, 2016 Share Posted August 12, 2016 I would like to pulverize something that is not in my mod, nor in vanilla. It is an entity that exists within someone elses mod. So how do I do this anyways? Is this possible? if (result.entityHit != null) { int i = 0; if (result.entityHit instanceof EntityLivingBase) { i = 4; } result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)i); worldObj.playSound((EntityPlayer)null, posX, posY, posZ, SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.NEUTRAL, 0.8F, 1.5F / (worldObj.rand.nextFloat() * 0.4F + 0.8F)); } Quote Link to comment Share on other sites More sharing options...
Leviathan143 Posted August 12, 2016 Share Posted August 12, 2016 1. Add the mod jar to your project build path. Since 1.8.9 Forge automatically deobfuscates mods in the dev workspace, so you don't need a special dev version of the mod. You'll also need to tell gradle where the jar is, the easiest way of doing this is to place the jar in <mod folder>/libs(NOT <mod folder>/build/libs). 2. Use an instanceof check as normal, but first check that the mod is loaded with Loader#isModLoaded(modid). Quote Link to comment Share on other sites More sharing options...
Matryoshika Posted August 13, 2016 Share Posted August 13, 2016 Alternatively, to not rely on the other mod at all: If you know the EntityName, you can simply check if the mod is loaded, like Leviathan states, and then use the EntityList#NAME_TO_CLASS to get access to its class directly. Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials. Link to comment Share on other sites More sharing options...
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