Posted December 19, 201212 yr Hello all, I'm trying to make player automatically move for few ticks. I wrote basic test to move player every tick using class that implements ITickHandler: public void tickStart(EnumSet<TickType> type, Object... tickData) { if (type.contains(TickType.PLAYER)) { assert ((tickData[0] instanceof EntityPlayer)); EntityPlayer player = (EntityPlayer)tickData[0]; player.motionY = 1; } } In debugger i can see that line player.motionY = 1 is being fired but player do not move. If anyone have idea why this is happening it would be great to hear it.
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