Posted August 20, 20169 yr Hi Guys so im back asking for a guide and advice again from porting my mod to 1.9.4. (SOON 1.10) So this is what happen im at 80% nearly done in porting my mod. Then suddenly when i return home i open eclipse i got lots of errors! its like it booms to 3000++. The thing is its not in the codes but there is red underlines on packages and imports.. Now i feel like im screw What i did is reinstall everything. but still gg. Worst part my project is git.. So i start from master branch which is at 1.7.10 and switch to 1.9 i usually do gradlew eclipse , setupDecompWorkspace and allwill be fine but no it booms to 6000
August 20, 20169 yr Hi The steps I used to port my mod (on github) to a higher version: 1) create a new branch on github 2) use git to fetch your new branch into a new directory. It should have the gradle files, gradle folder, and the source and assets folders, none of the other folders like "run", "out", etc. This example project shows a setup that works for a fresh install https://github.com/TheGreyGhost/MinecraftByExample 3) update the build.gradle to have the correct version of forge in it, i.e. this section minecraft { version = "1.10.2-12.18.1.2011" runDir = "run" // the mappings can be changed at any time, and must be in the following format. // snapshot_YYYYMMDD snapshot are built nightly. // stable_# stables are built at the discretion of the MCP team. // Use non-default mappings at your own risk. they may not allways work. // simply re-run your setup task after changing the mappings to update your workspace. mappings = "snapshot_20160518" // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. } 4) gradlew setupDecompWorkspace idea (or in your case gradlew setupDecompWorkspace eclipse) 5) Open the generated project and that's it. If that gives you trouble, I have found it sometimes helps to do this first: a) download the forge MDK for the target version b) install it into a blank directory (eg "forgetest1-9-4") c) gradlew setupDecompWorkspace idea d) Perform steps 1 - 2 above, copy the build.gradle, gradlew, gradlew.bat, gradle/wrapper into your mod's directory (overwriting the existing) e) perform steps 4 and 5 f) modify build.gradle to put your mod details back in (version number and name) -TGG
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