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Posted

1. How to make a empty bucket pick up the custom fluid without using forges universial bucket. Bucket:http://pastebin.com/q1ffU7La

You need to subscribe to

FillBucketEvent

like

UniversalBucket

does.

 

Why not just use the universal bucket, though?

 

 

3. How to make the fluid destroy portal blocks:

Fluid block: http://pastebin.com/HRAx8qcP

 

In your constructor, add

Blocks.PORTAL

to the

BlockFluidBase#displacements

map.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

2.

public BlockEnderium() {

super(FluidEnderium.instance, MaterialEnderium.enderium);

displacements.put(Blocks.PORTAL, false);

displacements.put(Blocks.END_PORTAL, false);

}

 

Doesn't work nor does:

public BlockEnderium() {

super(FluidEnderium.instance, MaterialEnderium.enderium);

displacements.put(Blocks.PORTAL,true);

displacements.put(Blocks.END_PORTAL, true);

}

Posted

1. this doesn't work:

@SubscribeEvent(priority = EventPriority.LOW)

public void onFillBucket(FillBucketEvent event) {

if (event.getResult() != Event.Result.DEFAULT) {

// event was already handled

return;

}

 

// not for us to handle

ItemStack emptyBucket = event.getEmptyBucket();

if (emptyBucket == null) {

return;

}

 

// needs to target a block

RayTraceResult target = event.getTarget();

if (target == null || target.typeOfHit != RayTraceResult.Type.BLOCK) {

return;

}

 

World world = event.getWorld();

BlockPos pos = target.getBlockPos();

 

ItemStack singleBucket = emptyBucket.copy();

singleBucket.stackSize = 1;

event.setResult(Event.Result.ALLOW);

event.setFilledBucket(new ItemStack(this));

}

Posted

This code worked for me. Are you definitely using your

BlockEnderium

class?

 

As for the bucket, try debugging it yourself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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