Jump to content

[1.10.2] What is the max updateFrequency that can be handled?


Recommended Posts

Posted

The title says it all.

 

I'd like to know what the maximum the game can handle as far as updateFrequency.

I know that If if is increased too much the game will crash. I know if its not enough my entities don't get updated enough.

 

I don't know the actual max number though inbetween crash and not.

Thanks, if anyone knows.

Posted

I know that If if is increased too much the game will crash. I know if its not enough my entities don't get updated enough.

 

Umm, if you are referring to updateFrequency that decides when to send positioning packets about given entity type then there is not any higher you can go than 1.

Also - where did you pulled "game will crash" from? It won't...

 

Lookup vanilla values for reference.

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.