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Featured Replies

Posted

Hi everyone!(sorry for my english)

 

I created new item, registered it and add an icon to it

Mod main class:

 

@Mod(modid=modInfo.MODID, name=modInfo.MODNAME, version=modInfo.VERSION)
public class LittleFeatures 
{
@EventHandler
public void init(FMLInitializationEvent event)
{	
	ItemsList.items();
	ItemsList.registerIcon();			
}	
}

 

ItemsList.java:

 

public class ItemsList {
public static Item autoArmorStand;	

public static void items()
{
	autoArmorStand = new AutoArmorStand().setUnlocalizedName("autoArmorStand");
	GameRegistry.registerItem(autoArmorStand, "autoArmorStand");	
}

@SideOnly(Side.CLIENT)
public static void registerIcon()
{		
	RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();	
    	        renderItem.getItemModelMesher().register(autoArmorStand, 0, new ModelResourceLocation(modInfo.MODID + ":autoArmorStand", "inventory"));		    			
}	
}

 

Also I added textures to assets/littlefeatures/textures/items/autoArmorStand.png and JSON file to assets/littlefeatures/models/item/autoArmorStand.json :

 

{
"parent": "builtin/generated",
"textures": {
	"layer0": "littlefeatures:items/autoArmorStand"
},
"display": {
	"thirdperson": {
		"rotation": [-90, 0, 0],
		"translation": [0, 1, -3],
		"scale": [1.3, 1.3, 1.3 ]
	}
}
}

 

Icon works, however, it's too big. I tried to change "scale" value in the json file but it didnt work.

Screenshot:

 

11kdogx.png

 

  • Author

The parent for your model should be

item/generated

so it inherits the transformations used by all vanilla models.

No, it didnt work

  • Author

Did you change the parent and remove the transformations from your model? If so, post the updated code.

{

"parent": "item/generated",

"textures":

{

"layer0": "littlefeatures:items/autoArmorStand"

}

 

}

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