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I've made a half-slab with multiple textures but it only renders 1 flat side, but how can I make it so it renders it the same way as normal slabs?

Block model:

{
    "textures": {
        "0": "km:blocks/fast_belt_front",
        "1": "km:blocks/fast_belt_side",
        "2": "km:blocks/fast_belt_top"
    },
    "elements": [
        {
            "name": "Cube",
            "from": [ 0.0, 0.0, 0.0 ], 
            "to": [ 16.0, 8.0, 16.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 8.0 ] },
                "east": { "texture": "#1", "uv": [ 0.0, 8.0, 16.0, 16.0 ] },
                "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 8.0 ] },
                "west": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 8.0 ] },
                "up": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ], "rotation": 270 },
                "down": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ], "rotation": 270 }
            }
        }
    ]
}

The item model is the same

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