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I want to make a mod that drastically changes the recipes available, as well as restricting certain recipes to certain custom crafting blocks. I've figured out how to use a custom crafting manager for my new crafting blocks, but I don't know how to do this for the player inventory, because I can't edit the ContainerPlayer class directly.

 

Is there a way for me to override the usual call to CraftingManager in the player inventory, and instead call my own custom crafting manager class? Do I need to override the whole player inventory class and edit the part I need? Or is there no way to do it except to manually add/remove recipes from the CraftingManager itself?

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