mov51 Posted September 3, 2016 Posted September 3, 2016 is there anyway to do this? i've been doing research about it for a few weeks and keep coming up with people telling me to create a recipe for every dye type, that would work except that the leather armor in vanilla can have more than 16 colors. you can put multiple colors on a leather armor to dye it. from what i understand the vanilla code it refers to a leather armor texture that is white, then uses this and applies the appropriate color and then an overlay (maybe the other way around) that make up the parts that stay brown. i don't understand how to do this to a modded armor, anyone have any ideas? Quote
jabelar Posted September 3, 2016 Posted September 3, 2016 Do you want your modded armor to also allow dyeing to different colors? Or do you just want a single color. If you want a single color, it might be easier to simply copy the texture to your own texture asset and color it in a graphics program to get it the way you like it. Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
mov51 Posted September 3, 2016 Author Posted September 3, 2016 Dyeable like leather armor with the part the stays a specific texture. Quote
mov51 Posted September 3, 2016 Author Posted September 3, 2016 Give the color of my item? I know that mods sometimes can register items by color but none of the tutorials I have found have explained how to do that. This is what is in my client proxy for each of my armor types, is there an argument that I am missing? public int addArmor2(String boundChain){ return RenderingRegistry.addNewArmourRendererPrefix(boundChain); } Quote
mov51 Posted September 4, 2016 Author Posted September 4, 2016 I'm trying to start the mod in 1.7.10 and then do 1.10. Is 1.10 easier for what i'm doing? i need to be able to do both. Quote
mov51 Posted September 4, 2016 Author Posted September 4, 2016 ok thanks i will look into it do you know where i could look to do it in 1.7.10? Quote
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