Jump to content

Structure Gen


SprengMeister02

Recommended Posts

Hello everyone,

 

does somebody know how to add a structure gen?

MCreator told me that structures can't be bigger that 1600 blocks, so I wanted to try it on my own.

I decompiled Doomlike Dungeons mod, and there is nothing like the stuff Mcreator imports from a .schematic-file.

If somebody knows how to do this, then answer my question.

 

Best regards,

SprengMeister02

 

PS: I know some people hate MCreator for some reason, but DON'T TELL ME WHAT I ALREADY KNOW.

I SAID I WANT TO TRY IT ON MY OWN, SO ANSWER THE QUESTION AND NOT THE OTHER STUFF. Thanks.

In Minecraft, there are creepers ant TNT, but I

am definitely the most explosive thing.

Link to comment
Share on other sites

You don't say whether you're using Forge or whatever, but are you trying to create naturally generating structures or ones that can be created by the player (like with an item)?

 

Anyway, the first thing is to decide whether your structure is "regular" meaning lots of shapes that can be calculated (like rectangular rooms) or "irregular" meaning lots of details that can't be calculated. If it is regular, you can usually just use loops to place the blocks, combining routines to make walls, ceilings, and such. If it is irregular then it is best to read it from a file resource.

 

In the case of a file resource, I usually just come up with my own format that simply lists the block types, relative positions, and any metadata in a text file. Then during the mod loading I just load that information into a list or array, then when I want to generate the structure I just iterate through the list and place the blocks according to the relative positions.

 

One other detail is that some blocks act differently depending on the order they are placed. For example, if you place a torch block before the wall it is supposed to go on then it will fall down and become an ItemBlock of a torch. Most of the blocks that act this way also have metadata. So I actually generate the structure in a couple "passes" -- first the normal blocks, then the special blocks.

 

If your structure contains items for loot and entities you can do a similar thing, using a text file to indicate the item or entity and it's relative position in the structure.

 

If your structure is a simple variation on vanilla structures, you might be able to use the built-in structure generation code. In that case, simply review the village generation code to get the idea how that works and modify to your liking.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • There's a scheme I got into where they promised to trade Bitcoin for me and take a cut as a commission. Seemed like a good idea at the time. But then, things went south real fast. They ended up transferring   $190,000 worth of my Bitcoin. I was devastated and felt completely helpless. That's when I stumbled upon the Wizard Web Recovery Tool. It was like a beacon of hope amid chaos. With this tool, I could finally start digging into what went wrong and hopefully get my Bitcoin back. Using Wizard Web was surprisingly easy. I just had to plug in some details about my Bitcoin account and let it do its thing. It started scanning the internet, looking for any clues about what happened to my Bitcoin. It felt like having a detective on my side, searching for answers. And guess what? Wizard Web found some leads. It uncovered evidence of the scheme's shady dealings and helped me track down the people responsible for losing my Bitcoin. Armed with this information, I took the case to court. After a long and hard-fought legal battle, the court ruled in my favor. The perpetrators were held accountable for their actions and faced criminal charges for their involvement in the scheme. It was a victory not just for me, but for anyone who's been taken advantage of by these kinds of scams. Thanks to Wizard Web Recovery, I was able to get justice and reclaim what was rightfully mine. It showed me that even in the face of adversity, there's always a way to fight back. And with the right tools and determination, anything is possible.   The following is the contact information for Wizard Web Recovery.   Email: wizard web recovery((@))programmer . net
    • Hello, good morning. I know some programming and I'm interested in mod creation. That's why I've decided to follow a tutorial guide on YouTube by TurtyWurty. https://www.youtube.com/watch?v=DhoX9cmAZqA&t=160s&ab_channel=TurtyWurty I've followed the tutorial perfectly. The problem is that when checking the food, the texture doesn't load for me. However, everything seems fine no matter how much I check. I'm sure it's something trivial, the problem is that I can't find it. Could you help me solve it, please? I leave a zip of my file so you can edit it freely. forge-1.20-Civicraft.rar
    • If you have nvidia graphics, it's important that you make sure Minecraft (and anything Minecraft-related) is set to prefer high performance graphics first. If you only update your AMD drivers it might fix the issue but cause severe performance loss vs Vanilla as it'll be running on the integrated graphics instead of dedicated nvidia graphics
    • Update your drivers: https://www.amd.com/en/support/downloads/drivers.html/processors/ryzen/ryzen-5000-series/amd-ryzen-5-5600g.html
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.