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[1.10.2] [UNSOLVED] Energy network


Bektor

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Hi,

 

I've read the changelog of the Forge 1.10.2 latest version:

Build 1.10.2-12.18.1.2080:

LexManos:

Introducing a new standardized energy capability system. Heavily

inspired by the old RedstoneFlux API developed by King Lemming and Team

CoFH.

 

Now I'm wondering how to do a performant cable network in 1.10.2 which does not cause a huge fps-drop like I noticed in 1.7.10 with many cables and machines in one room. So any help would be nice, cause I've never really worked with API stuff and never worked with energy network's before.

 

Thx in advance.

Bektor

Developer of Primeval Forest.

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