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[1.10.2] Item attribute


gabrielbl
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Manage to find a way out but isn't perfect since if i get the item from creative menu it wont came with the Attribute Modifier.

 

ItemStack swordStack = new ItemStack(TutorialItems.super_cheaty_sword);
swordStack.setStackDisplayName("Not a cheaty sword");
final UUID ATTACK_DAMAGE_MODIFIER = UUID.fromString("CB3F55D3-645C-4F38-A497-9C13A33DB5CF");
final UUID ATTACK_SPEED_MODIFIER = UUID.fromString("FA233E1C-4180-4865-B01B-BCCE9785ACA3");
swordStack.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(),
        new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", (double)40, 0),
        EntityEquipmentSlot.MAINHAND);
swordStack.addAttributeModifier(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(),
        new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", (double)10, 0),
        EntityEquipmentSlot.MAINHAND);
String[] cheatySwordCraft = {"CCC", "CDC", "CCC"};
GameRegistry.addShapedRecipe(swordStack, cheatySwordCraft[0],
        cheatySwordCraft[1], cheatySwordCraft[2], 'C', TutorialItems.custom_item, 'D', Items.DIAMOND_SWORD);

 

Can someone help me with the creative tab issue?

 

Source:

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Override

Item#getAttributeModifiers

to do the following:

  • Call the super method.
  • Check that the
    EntityEquipmentSlot

    argument is

    EntityEquipmentSlot.MAINHAND

    .

  • If it is, replace the modifiers with the IDs
    Item.ATTACK_DAMAGE_MODIFIER

    and

    Item.ATTACK_SPEED_MODIFIER

    (use the existing fields rather than calling

    UUID.fromString

    ) in the

    Multimap

    with your own modifiers.

  • Return the
    Multimap

    .

 

I have an example of this here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Thank you, it worked here but i had to reimplemented like this since i was recieving errors from the java lambda expression not being supported.

 

private void replaceModifier(Multimap<String, AttributeModifier> modifierMultimap,
                             IAttribute attribute, UUID id, double multiplier) {
    // Get the modifiers for the specified attribute
    final Collection<AttributeModifier> modifiers = modifierMultimap.get(attribute.getAttributeUnlocalizedName());
    AttributeModifier selectedModifier = null;
    for (AttributeModifier modifier: modifiers) {
        if (modifier.getID().equals(id)) {
            selectedModifier = modifier;
            break;
        }
    }
    if (selectedModifier != null) {
        modifiers.remove(selectedModifier);
        modifiers.add(new AttributeModifier(selectedModifier.getID(), selectedModifier.getName(),
                selectedModifier.getAmount() * multiplier, selectedModifier.getOperation()));
    }
}

Previous error: “lambda expressions not supported at this language level”

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Just a quick question about other AttributeModifier. I'm able to add Knockack resistance to an armor like this:

@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
    final Multimap<String, AttributeModifier> modifiers = super.getAttributeModifiers(slot, stack);
    if (slot == EQUIPMENT_SLOT) {
        modifiers.put(SharedMonsterAttributes.KNOCKBACK_RESISTANCE.getAttributeUnlocalizedName(),
                new AttributeModifier(SharedMonsterAttributes.KNOCKBACK_RESISTANCE.getAttributeUnlocalizedName(), (double)20, 0));
    }
    return modifiers;
}

Is this the best way to do it? I couldn't find the UUID either know what modifiers are those at ItemArmor

private static final UUID[] ARMOR_MODIFIERS = new UUID[] {UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};

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You should use the existing

ItemArmor#armorType

field to get the

EntityEquipmentSlot

of an

ItemArmor

instance rather than creating your own field.

 

The

ItemArmor.ARMOR_MODIFIERS

array contains the

UUID

s used for the

SharedMonsterAttributes.ARMOR

and

SharedMonsterAttributes.ARMOR_TOUGHNESS

modifiers provided by each piece of armour (see

ItemArmor#getItemAttributeModifiers

). It uses the return of

EntityEquipmentSlot#getIndex

as the index.

 

You should create your own UUID for your modifier. Call

UUID.randomUUID

once at startup to generate a random UUID, then write it to the log. Create a

private static final

field of type

UUID

in your armour class and initialise it by calling

UUID.fromString

with the UUID that was printed to the log. Use this field as the ID of your modifier.

 

Side note: You don't need to cast from

int

to

double

, Java will automatically convert numeric types to "wider" types. You only see these casts in vanilla code because the compiler automatically generates them.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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 Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UCHIJAAAA    CodeChickenCore{1.0.7.48} [CodeChicken Core] (minecraft.jar)      UCHIJAAAA    NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)      UCHIJAAAA    FoamFixCore{1.0.0} [FoamFixCore] (minecraft.jar)      UCHIJAAAA    debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar)      UCHIJAAAA    betterloadingscreen{1.3.2} [Better Loading Screen] (Better-Loading-Screen-Mod-1.7.10.jar)      UCHIJAAAA    Billund{1.0.0} [CCMODNAME] (Billund-Mod-1.7.10.jar)      UCHIJAAAA    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (Biomes-O-Plenty-Mod-1.7.10.jar)      UCHIJAAAA    blockarmor{1.1} [Block Armor] (Block-Armor-Mod-1.7.10.jar)      UCHIJAAAA    ChunkAnimator{@VERSION@} [Chunk Animator] (Chunk-Animator-Mod-1.7.10.jar)      UCHIJAAAA    colorfularmor{1.7.10-2.6} [Colorful Armor] (Colorful-Armor-Mod-1.7.10.jar)      UCHIJAAAA    CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar)      UCHIJAAAA    BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar)      UCHIJAAAA    CoroPets{v1.0} [CoroPets] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar)      UCHIJAAAA    DayZ{1.0} [DayZ Minecraft] (DayZ-Mod-1.7.10.jar)      UCHIJAAAA    deathquotes{1.0.1} [Death Quotes] (Death-Quotes-Mod-1.7.10.jar)      UCHIJAAAA    DeeperCaves{0.2.2} [DeeperCaves] (Deeper-Caves-Mod-1.7.10.jar)      UCHIJAAAA    discordchat{2.3.0} [Discord Chat] (DiscordChat-1.7.10-2.3.0.jar)      UCHIJAAAA    enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)      UCHIJAAAA    foamfix{@VERSION@} [FoamFix] (FoamFix-1.7.10-universal-1.0.0.jar)      UCHIJAAAA    FpsReducer{mc1.7.10-1.10.3} [FPS Reducer] (FPS-Reducer-Mod-1.7.10.jar)      UCHIJAAAA    grapplemod{1.7.10-v10} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar)      UCHIJAAAA    GunCus{1.7.10-3.50.0.-} [Gun Customization] (Gun-Customization-Mod-1.7.10.jar)      UCHIJAAAA    howlingmoon{1.1.1} [Howling Moon] (Howling-Moon-Mod-1.7.10.jar)      UCHIJAAAA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJAAAA    IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)      UCHIJAAAA    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UCHIJAAAA    KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)      UCHIJAAAA    levelup{0.10} [Level Up!] (Level-Up-Mod-1.7.10.jar)      UCHIJAAAA    lootplusplus{0.24_for_1.7} [Loot++] (Loot-Plus-Plus-Mod-1.7.10.jar)      UCHIJAAAA    ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (Think-Big-Core-1.7.10.jar)      UCHIJAAAA    LOT{1.2} [§9§lLots of Things] (Lots-of-Things-Mod-1.7.10.jar)      UCHIJAAAA    lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)      UCHIJAAAA    malisiscore{1.7.10-0.14.3} [MalisisCore] (MalisisCore-1.7.10.jar)      UCHIJAAAA    JoypadSplitscreenMod{1.7.10-0.22} [Joypad / SplitScreen Mod] (MCJoypad-Mod-1.7.10.jar)      UCHIJAAAA    mopickaxes{630} [Mo' Pickaxes] (Mo-Pickaxes-Mod-1.7.10.jar)      UCHIJAAAA    MobDismemberment{4.0.0} [MobDismemberment] (Mob-Dismemberment-Mod-1.7.10.jar)      UCHIJAAAA    mobopt{0.9} [Mob Options] (Mob-Options-Mod-1.7.10.jar)      UCHIJAAAA    MFQM{1.0.5.1} [More Fun Quicksand Mod] (More-Fun-Quicksand-Mod-1.7.10.jar)      UCHIJAAAA    MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)      UCHIJAAAA    MSM3{3.0.0d} [More Swords 3] (More-Swords-Mod-1.7.10.jar)      UCHIJAAAA    MoreWolvesMod{1.6.2} [MoreWolvesMod] (More-Wolves-Mod-1.7.10.jar)      UCHIJAAAA    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-Mod-1.7.10.jar)      UCHIJAAAA    AS_MultiMine{1.4.3} [Multi Mine] (Multi-Mine-Mod-1.7.10.jar)      UCHIJAAAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar)      UCHIJAAAA    Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat-Mod-1.7.10.jar)      UCHIJAAAA    oreexcavation{1.1.134} [OreExcavation] (Ore-Excavation-Mod-1.7.10.jar)      UCHIJAAAA    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-Mod-1.7.10.jar)      UCHIJAAAA    thercmod{3.1.0.0} [The RC Mod] (The-RC-Mod-1.7.10.jar)      UCHIJAAAA    TwoGraves{1710.1.0} [Graves] (TwoGraves-Mod-1.7.10.jar)      UCHIJAAAA    wallcraftmod{1.0} [wallcraftmod] (Wallcraft-Mod-1.7.10.jar)      UCHIJAAAA    waystones{1.0.12} [Waystones] (Waystones-Mod-1.7.10.jar)      UCHIJAAAA    ZAMod{v1.10} [Zombie Awareness] (Zombie-Awareness-Mod-1.7.10.jar)      UCHIJAAAA    ZombieInfection{@VERSION@} [Zombie Infection] (Zombie-Infection-Mod-1.7.10.jar)      UCHIJAAAA    denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Player Count: 1 / 8; [EntityPlayerMP['Fauxy20'/234, l='TTTTTTTTTTTTT MEU delete dps', x=11,50, y=89,00, z=25,50]]     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fml,forge'     OptiFine Version: OptiFine_1.7.10_HD_U_E7     Render Distance Chunks: 2     Mipmaps: 0     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1.0 - Build 8.15.10.2900     OpenGlRenderer: Intel(R) HD Graphics     OpenGlVendor: Intel     CpuCount: 4
    • Hello, i've had this happen today with the appleskin mod particularly, i had been able to play without any major issues, however when i attempted to launch today, i keep getting the following error: "AppleSkin (appleskin) has failed to load correctly java.lang.reflect.InvocationTargetException: null" Here's a paste of the crash report And here's a paste of the latest log to be noted, my game has been extremely laggy and crashing quite often (although i assume its because of the mods, which are many, despite them being mostly QoL stuff)  any help would be welcome, thank you very much!
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