Posted September 22, 20168 yr So I try and render a block but for some reason the block does not want to render and then minecraft crashes can any one help me thanks. package com.Dm0n.ExtraItems.init; import com.Dm0n.ExtraItems.blocks.BlockCheese; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModBlocks { public static Block cheeseblock; public static void init() { cheeseblock = new BlockCheese(); } public static void register() { registerBlock(cheeseblock); } private static void registerBlock(Block block) { GameRegistry.register(block); ItemBlock item = new ItemBlock(block); item.setRegistryName(block.getRegistryName()); GameRegistry.register(item); } public static void registerRenders() { registerRender(cheeseblock); } private static void registerRender(Block block) { Minecraft.getMinecraft() .getRenderItem().getItemModelMesher() .register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } } If you need any more code just say.
September 22, 20168 yr Are you calling all of these methods? Did you set a registry and unlocalized name for your block? Can you give a pastebin of the crashlog?
September 22, 20168 yr Author Use ModelLoader.setCustomModelResourceLocation in preInit instead of the ItemModelMesher . Could you give me an example of how to use that code please.
September 23, 20168 yr And whenever you ask for help with a crash, always post (in a frame) or link the crash report. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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