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Hey Guys , Im JAVAMINECRAFT ... I am here to talk about my 1.7.10 Modded Server Not Loading Mods! I don't know why....The Mods I installed will be listed

 

 

Applied Energistics 2-rv3-beta-6

 

BrandonsCore-1.0.0.12

 

buildcraft-7.1.17

 

ChickenChunks-1.7.10-1.3.4.19-universal

 

CoFHCore-[1.7.10]3.1.3-327

 

Draconic-Evolution-1.7.10-1.0.2h

 

EnderStorage-1.7.10-1.4.7.37-universal

 

MineFactoryReloaded-[1.7.10]2.8.1-174

 

OpenBlocks-1.7.10-1.5.1

 

OpenModsLib-1.7.10-0.9.1

 

TConstruct-1.10-2.3.3a

 

ThermalDynamics-[1.7.10]1.2.0-171

 

ThermalExpansion-[1.7.10]4.1.4-247

 

ThermalFoundation-[1.7.10]1.2.5-115

 

 

But The Server's Console:

 

[12:58:37 ERROR]: Exception handling console input

java.io.IOException: The handle is invalid

at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_101]

at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_101]

at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_101]

at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_101]

at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_101]

at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_101]

at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_101]

at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_101]

at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_101]

at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_101]

at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_101]

at lv.run(SourceFile:79) [minecraft_server.1.7.10.jar:?]

[12:58:37 INFO]: Starting minecraft server version 1.7.10

[12:58:37 WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"

[12:58:37 INFO]: Loading properties

[12:58:37 INFO]: Default game type: SURVIVAL

[12:58:37 INFO]: Generating keypair

[12:58:38 INFO]: Starting Minecraft server on (Ip Removed:Port:25565)

[12:58:38 WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!

[12:58:38 WARN]: The server will make no attempt to authenticate usernames. Beware.

[12:58:38 WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.

[12:58:38 WARN]: To change this, set "online-mode" to "true" in the server.properties file.

[12:58:38 INFO]: Preparing level "world"

[12:58:38 INFO]: Preparing start region for level 0

[12:58:39 INFO]: Done (0.734s)! For help, type "help" or "?"

 

 

 

 

 

---------------------------------------------------------------------------------

 

 

My Server is Cracked...Because I don have a premuim Minecraft :(

 

 

Please Help Me!

I also play with my friends...

 

but i started it up before adding the mods in...

 

My Friends had never logged in before i just created it and I was the only one that logged in..

 

 

 

 

 

 

 

 

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    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
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