Jump to content

[1.7.10]Set on fire entity


iNabbo
 Share

Recommended Posts

I would to set on fire entity that i whatch

[embed=425,349]World world = Minecraft.getMinecraft().theWorld;

 

       

        MovingObjectPosition mop = Minecraft.getMinecraft().renderViewEntity.rayTrace(50, 1.0F);

        if(mop != null)

        {

            Entity Target = mop.entityHit;

            if(Target instanceof EntityLiving) {

              Target.setFire(5);

            }

 

            }

        }[/embed]

I've do this but it doesn't work.

Sorry for my english I'm italian

Link to comment
Share on other sites

First of, 1.7.10 is no longer supported and as soon as diesieben sees this he will delete it, second you can't use Minecraft.getMinecraft().* for getting something to change because the Minecraft class is client only and changes are made server side and third: put code in a

Code[/Code]

thing

Classes: 94

Lines of code: 12173

Other files: 206

Github repo: https://github.com/KokkieBeer/DeGeweldigeMod

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I figured out what was wrong ... you can spot it pretty quick most likely: { "type": "minecraft:smelting", "ingredient": { "item": "minecraft:gold_nugget_ore" }, "result": "minecraft:gold_nugget", "experience": 0.25, "cookingtime": 150 }   ... so, after changing `minecraft` to `foundations` for all the custom items and all the recipes work. Well that's what copy/paste will get you. One last question about recipes, though. What does the following json key/value do in the game? "group": "copper_ingot"  
    • # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # #      102.54.94.97     rhino.acme.com          # source server #       38.25.63.10     x.acme.com              # x client host # localhost name resolution is handled within DNS itself. #    127.0.0.1       localhost #    ::1             localhost ###0.0.0.0 apps.corel.com ###0.0.0.0 mc.corel.com 0.0.0.0 origin-mc.corel.com ###0.0.0.0 iws.corel.com
    • Is there a way to create a custom map marker for a custom structure/biome (same as a vanilla mansion)?
    • I’ve scrounged the Internet for solutions and found absolutely nothing that has worked for me I have posted my code in a GitHub Repository. I bet the culprit is somewhere in the Container or TileEntity classes (Furnace packages are in blocks/coke_furnace or blocks/foundry) PS I know I’m on 1.12.2 and that it’s not supported I don’t want to update my game or my code. Lol It’s my favorite version and the most widely modded. I don’t plan to release the mod, I’m just customizing my game to my will. I’ll send it to friends but that’s it.
    • 1.19.2 With forge 43.2.4   https://mclo.gs/zCAx1MG      
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.