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Forge client reloading model factory extremely slow

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Putting a build together for a new machine and having performance problems when the client loads.  Currently it 'hangs' toward the end on reloading model (factory I think).  It does actually recover and then the game runs totally fine with no performance issues whatsoever, even with shaders turned on.  This hang though lasts about 5 minutes, which is pretty damn annoying. 

 

My machine is extremely beefy (i7, 8 core, 32gig).  I set up forge to run with the following profile:

    "Forge-1.10.2": {

      "name": "Forge-1.10.2",

      "lastVersionId": "1.10.2-forge1.10.2-12.18.1.2011",

      "javaArgs": "-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn4G"

    }

 

It chews through the memory (I was playing with the min value so I kind of expected that).  I could set the min back to 128 and bump up the max as I have mem to spare but I was curious as to why it might be doing this.

 

I'm using a combination of ConquestReforged, Optifine and Sildur's Shaders but the same combination on my older machine seemed to have no problems starting up. 

 

Any help would be appreciated. Thanks!

  • Author

That's what I guess and I can change that easy enough.  However, still looking for the solution on the bigger problem on why forge takes 5 minutes to load model factory.

For reference, there is no min, -Xms is the starting allocation, so if you set -Xms4G your OS will preallocate 4GB for the JVM that other programs cannot use (or something like that, my knowledge of this is not as good as diesieben's is)

  • Author

Thanks for the clarification guys.  Didn't get a chance to try the change (wasn't home last night) but I'll mess with it tonight.

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