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[1.10.2] [SOLVED] JSON errors in log while textures working


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Posted

Hi,

 

I just got a small problems with my json's. I'm getting some errors in the fml-log, while all

textures are working in and outside of the inventory fine.

 

 

[20:58:55] [Client thread/DEBUG] [FML/]: Item json isn't found for 'primevalforest:wood/logs/log_horizontal#inventory', trying to load the variant from the blockstate json
[20:58:55] [Client thread/DEBUG] [FML/]: Item json isn't found for 'primevalforest:stone/stone#inventory', trying to load the variant from the blockstate json

[20:58:56] [Client thread/ERROR] [FML/]: Exception loading model for variant primevalforest:stone/stone#inventory, normal location exception: 
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model primevalforest:item/stone/stone with loader VanillaLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.io.FileNotFoundException: primevalforest:models/item/stone/stone.json
at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 14 more

 

 

Here is the code from the blockstate:

[spoiler=stone.json]

{
    "forge_marker": 1,
    "defaults": {
    	"textures": {
    		"all": "primevalforest:blocks/rocks/placeholder1"
    	},
    	"uvlock": false,
    	"model": "cube_all"
    },
    "variants": {
        "stone": {
            "andesite": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }},
            "basalt": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }},
            "chalk": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }},
            "limestone": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }},
            "marble": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }},
            "quartzite": { "textures": {"all": "primevalforest:blocks/rocks/placeholder1" }}
        }
    }
}

 

 

And here the models/item/stone.

I just copied one json file in, because they are nearly the same.. Each variant has a different json with the name of the variant in the subfolder stone.

[spoiler=andesite.json]

{
    "parent": "block/cube_all",
    "textures": {
        "all": "primevalforest:blocks/rocks/placeholder1"
    },
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

 

All existing variants of the stone:

 

andesite, basalt, chalk, limestone, marble, quartzite

 

 

The next json problem is the one with the

log_horizontal

. Why is it searching for

log_horizontal#inventory stuff

?

 

blockstate log_horizontal:

 

{
"forge_marker": 1,
"defaults": {
	"model": "cube_column",
	"textures": {"side": "primevalforest:blocks/wood/trees/placeholder1", "end": "primevalforest:blocks/wood/trees/placeholder1"}
},
"variants": {
	"wood": {
		"silver":  { "textures": {"side": "primevalforest:blocks/wood/trees/placeholder1", "end": "primevalforest:blocks/wood/trees/placeholder1"} },
		"jaxe":  { "textures": {"side": "primevalforest:blocks/wood/trees/placeholder1", "end": "primevalforest:blocks/wood/trees/placeholder1"} },
		"brax":  { "textures": {"side": "primevalforest:blocks/wood/trees/placeholder1", "end": "primevalforest:blocks/wood/trees/placeholder1"} }
	},
	"inventory": [{"transform": "forge:default-block"}]
}
}

 

 

Here a example file from models/item/wood/logs:

 

{
    "parent": "primevalforest:item/wood/logs/base_log",
    "textures": {
        "side": "primevalforest:blocks/wood/trees/placeholder1",
        "end": "primevalforest:blocks/wood/trees/placeholder1"
    }
}

 

It is based on the same system that all variants have there own json file.

 

The base_log.json just defines the rotation in first and third person mode.

 

So why am I getting these errors in the fml-log when all textures are working fine in eclipse and outside of eclipse?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted

#inventory is for display in (you guessed it) inventory. Put the item in a chest and see what it looks like.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

#inventory is for display in (you guessed it) inventory. Put the item in a chest and see what it looks like.

It looks the same as when I place it in the world or have it in the creative inventory. A block with a nice texture.

Developer of Primeval Forest.

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