Raycoms Posted October 3, 2016 Share Posted October 3, 2016 Our entities are in 1.10 on smp outside of the chunk the player is extremely slow because it seems they are receiving less update ticks. Is there something we can do? Quote Link to comment Share on other sites More sharing options...
Ernio Posted October 3, 2016 Share Posted October 3, 2016 Receiving less update ticks is impossible. Its either your movement AI logic or you running parts of code badly. What entities do you have in mind? Post code if needed. Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
Raycoms Posted October 3, 2016 Author Share Posted October 3, 2016 Just found out that it seems to be a problem with sponge entity-activation-range { # If enabled, newly discovered entities will be added to this config with a default value. auto-populate=false # Default activation ranges used for all entities unless overidden. defaults { ambient=32 aquatic=32 creature=32 misc=16 monster=32 } # Per-mod overrides. Refer to the minecraft default mod for example. mods {} But when I put 256 instead of 16 it only gets up to 32 Quote Link to comment Share on other sites More sharing options...
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