Jump to content

Recommended Posts

Posted

Hey,

I started coding with forge some days ago and now I'm wondering how I can change the name of the Client on the Clientside?

So everyone can see the real name of the player but he just sees for example "Notch" and not "MisterQuatsch".

I know that need to change it in the Tablist, Chat, Scoreboard and maybe when his name is on Items, Tablist and so on.

So is it possible and when yes how?

 

Thanks for any help :D

 

~MisterQuatsch

Posted
PlayerEvent.NameFormat

is fired when a player's display name is retrieved for the first time (or refreshed by calling

EntityPlayer#refreshDisplayName

). You can use this to change the player's display name.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
  On 10/6/2016 at 5:09 PM, MisterQuatsch said:

But would this also be a possible with just the Vanilla MCP?

No, not in a good way.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Ok I found it out and if anyone ever need this here is how you can do it.

1. Go into net.minecraft.client.gui.FontRenderer.java

2. Find this function "func_175065_a" or the "drawString" function.

3. Add this code before the "GlStateManager.enableAlpha();"

if ((Minecraft.getMinecraft().getNetHandler() != null) && (SomeThing == true))
        {
        if (p_175065_1_.contains(Minecraft.getMinecraft().session.getUsername())) {
          p_175065_1_ =  p_175065_1_.replace(Minecraft.getMinecraft().session.getUsername(), "NewDisplayNameForTheClient");
        }
      }

4. Incase you have a empty name or nothing is in the Chat when you write something add this below:

		
if (p_175065_1_.contains(Minecraft.getMinecraft().session.getUsername())) {
p_175065_1_ = p_175065_1_.replace(Minecraft.getMinecraft().session.getUsername(), Minecraft.getMinecraft().session.getUsername());
}

5. So the complete Code would be:

if ((Minecraft.getMinecraft().getNetHandler() != null) && (SomeThing == true))
        {
        if (p_175065_1_.contains(Minecraft.getMinecraft().session.getUsername())) {
          p_175065_1_ =  p_175065_1_.replace(Minecraft.getMinecraft().session.getUsername(), "NewDisplayNameForTheClient");
        }
      }
if (p_175065_1_.contains(Minecraft.getMinecraft().session.getUsername())) {
p_175065_1_ = p_175065_1_.replace(Minecraft.getMinecraft().session.getUsername(), Minecraft.getMinecraft().session.getUsername());
}

 

~ MisterQuatsch

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • just rewatched the tutorial and my code is exactly the same as kaupenjoe's.  the item is added into the game but like i said to start it doesnt have a texture or a proper name for whatever reason.
    • yes the name is en_us.json and it is in resources -> assests -> testmod -> lang folders.  i have checked my code and am pretty confident that the code itself is correct.  i even tried loading the project in eclipse and it has the same problems, I think i will just rewatch the whole tutorial and will give an update on the situation.
    • same error, I also tried removing Valkyrian skies as well because I noticed it coming up a lot in the debug log errors
    • Hey man,    i have only been modding Minecraft for a few days but maybe I can help you. First of all make sure to follow every step of Kaupenjoe's tutorial, I found it to been very helpful and complete. The game uses the raw translation key for the item (in your case "item.testmod.alexandrite") if it can't find the correct lang file. Make sure it's name is "en_us.json" and it is saved under "ressources" -> "assets" -> "testmod".
    • whenever I try to get this item to render into the game it appears with the not texture purple and black squares and calls itself by the lang translation file path instead of the name i gave it.   { "item.testmod.alexandrite": "Alexandrite" } this is the lang json file package net.Hurst.testmod.item; import net.Hurst.testmod.TestMod; import net.minecraft.world.item.Item; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModItems { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, TestMod.MOD_ID); public static final RegistryObject<Item> ALEXANDRITE = ITEMS.register("alexandrite", () -> new Item(new Item.Properties())); public static void register(IEventBus eventBus){ ITEMS.register(eventBus); } } this is my ModItems.java file package net.Hurst.testmod; import com.mojang.logging.LogUtils; import net.Hurst.testmod.item.ModItems; import net.minecraft.world.item.CreativeModeTabs; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.BuildCreativeModeTabContentsEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.ModLoadingContext; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.config.ModConfig; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.slf4j.Logger; // The value here should match an entry in the META-INF/mods.toml file @Mod(TestMod.MOD_ID) public class TestMod { public static final String MOD_ID = "testmod"; private static final Logger LOGGER = LogUtils.getLogger(); public TestMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::commonSetup); ModItems.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); modEventBus.addListener(this::addCreative); ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC); } private void commonSetup(final FMLCommonSetupEvent event) { } // Add the example block item to the building blocks tab private void addCreative(BuildCreativeModeTabContentsEvent event) { if(event.getTabKey() == CreativeModeTabs.INGREDIENTS){ event.accept(ModItems.ALEXANDRITE); } } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { } // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent @Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public static class ClientModEvents { @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { } } } this is my TestMod.java file { "parent": "minecraft:item/generated", "textures": { "layer0": "testmod:item/generated" } } this is my model file for the item. I am using intellij 2025.1.2 with fdk 1.21 and java 21 I would appreciate the help.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.