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Server Development


DorekoNeko

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Hi.

 

I am working in a mod that is only for server-side based on chat commands. For this I need to check if the client is playing on a private server or in single player mode.

 

I tried using the "Minecraft.getMinecraft().getCurrentServerData().isOnLAN()" method but it crashed the game somehow. So. Does anyone know how to achieve this?

 

Thanks.

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You can't reference client-only classes like

Minecraft

from the server.

 

MinecraftServer#isSinglePlayer

will return

true

if the server is either the integrated server (single-player/LAN) or the dedicated server run with the

--singleplayer

argument.

 

MinecraftServer#isDedicatedServer

will return

true

if the server is the dedicated server.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Thanks for your answer. Very much appreciated.

 

EDIT:

 

Turns out that I can't do a single thing with MinecraftServer since it is not a singleton object and I need to have an instance of it to properly use it apparently. Do you know how can I get an instance of it? Or another way to check if it is running a server in dedicated mode? The only members I see in MinecraftServer are USER_CACHE_FILE, which is a File, getCurrentTimeMillis(), which returns the current time in milliseconds, and a main method.

 

Also, I am programming in Scala, which is supposedly supported by Forge.

 

EDIT 2:

 

Nevermind. I just discover that with an EntityPlayer instance I can call the getServer() method. Thank you very much.

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