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Command crashes out of dev environment.


Raycoms

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We created some custom commands for our mod which crash in ssp outside of intellij/eclipse.

What could be the problem of this?

 

    @Mod.EventHandler
    public void serverLoad(FMLServerStartingEvent event)
    {
        // register server commands
        event.registerServerCommand(new MinecoloniesCommand());
    }

 

We have to do anything besides this?

 

    @Mod.EventHandler
    public void serverLoad(FMLServerStartingEvent event)
    {
        // register server commands
        event.registerServerCommand(new MinecoloniesCommand());
    }

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Sorry copy and paste error:

 

crash: http://pastebin.com/sAc1Bns6

 

public class MinecoloniesCommand extends AbstractSplitCommand implements ICommand
{
    private final ImmutableMap<String, ISubCommand> subCommands =
      new ImmutableMap.Builder<String, ISubCommand>()
        .put("colonies", new ColoniesCommand())
        .build();

    /**
     * Initialize this command with the shortest alias.
     */
    public MinecoloniesCommand()
    {
        super("mc");
    }

    @NotNull
    @Override
    public String getCommandName()
    {
        return "minecolonies";
    }

    @NotNull
    @Override
    public List<String> getCommandAliases()
    {
        return Arrays.asList("mc", "col", "mcol", "mcolonies", "minecol", "minecolonies");
    }

    @Override
    public boolean checkPermission(@NotNull final MinecraftServer server, @NotNull final ICommandSender sender)
    {
        return true;
    }

    @Override
    public Map<String, ISubCommand> getSubCommands()
    {
        return subCommands;
    }

    @Override
    public int compareTo(@NotNull final ICommand o)
    {
        return 0;
    }
}

 

 

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