Jump to content

Recommended Posts

Posted

Title says it all. I have a log block, a leaf block, and a world generator that generates trees with no issues. I just don't have a sapling for the tree.

 

I've tried a lot of things to do this, but none of it worked. Can someone just explain how to do it?

 

Update: I tried it again, but this time I extended BlockBush instead of BlockSapling. I now have a correctly functioning block for my sapling, but using Bonemeal on it doesn't work. This is my code for grow():

 

 

public void grow(World world, Random r, BlockPos pos, IBlockState state) {
WorldGenerator treeGen = new WorldGenTrees(true, 5, ModBlocks.corkWood.getDefaultState(), Blocks.LEAVES.getDefaultState(), false);
treeGen.generate(world, r, pos);
}

 

 

This is the same code I use to generate trees in the world during world generation. That works for worldgen, but not for growing saplings. (And yes, I have canGrow() and canUseBonemeal() return true.)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.