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Posted

Hi, I have been trying to add a recipe for my mod, and it still doesnt work. Here is the code of my ShapedRecipe class:

[embed=425,349]package me.zr2.main;

 

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.ShapedRecipes;

 

public class SpawnEggRecipe extends ShapedRecipes{

 

private final int id;

 

public SpawnEggRecipe(Item item, int id) {

super(3, 3, getRecipe(item), new ItemStack(Blocks.soul_sand));

this.id = id;

}

 

public static ItemStack getResult(){

ItemStack item = new ItemStack(Blocks.soul_sand);

//Add a NBT tag for detecting

item.setRepairCost(0xfafafafa);

return item;

}

 

public static ItemStack[] getRecipe(Item item){

ItemStack[] items = new ItemStack[9];

for(byte i = 0; i < 9; i++)

items = new ItemStack(item);

items[4] = new ItemStack(Items.egg);

return items;

}

 

}

[/embed]

I'm pretty sure that the addRecipe() method is running (I added a System.out.println in the method getRecipe), but somehow when I try to craft it it doesnt work. Any help?

Posted

1) I don't think you need your own class just to add a recipe. That said, your recipe fails because your class is not instantiated and its methods are not called anywhere (as far as I can see).

 

2) If any of those methods is meant to override an inherited method, then it should be annotated with @Override. This will alert you to any mismatches, visibility barriers etc. This will become even more valuable when your upgrade to a new mc forge version where inherited methods change beneath your feet.

 

3) It would be nice if you indented your code. It would also be more readable if you bracketed it with "code" tags. I suggest that you edit msg 1.

 

 

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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