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[1.10.2] Question about shields [Solved]


faraddox

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The speed reduction while using an item is handled in

EntityPlayerSP#onLivingUpdate

(line 934).

 

You can probably counteract this by applying an

AttributeModifier

to the player's

SharedMonsterAttributes.MOVEMENT_SPEED

attribute from

Item#onUsingTick

. You'll also need to remove the modifier from this method if the player is mounted (because they won't be slowed in the first place) and also remove it from

Item#onItemUseFinish

.

 

You may also want to handle

FOVUpdateEvent

to stop the FOV from increasing.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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The speed reduction while using an item is handled in

EntityPlayerSP#onLivingUpdate

(line 934).

 

You can probably counteract this by applying an

AttributeModifier

to the player's

SharedMonsterAttributes.MOVEMENT_SPEED

attribute from

Item#onUsingTick

. You'll also need to remove the modifier from this method if the player is mounted (because they won't be slowed in the first place) and also remove it from

Item#onItemUseFinish

.

 

You may also want to handle

FOVUpdateEvent

to stop the FOV from increasing.

Thank you, will try it now. Just moving player for 2 * delta betwen prev and cur position cause player TP to random? places :)

Mod,  that adds skill system (WIP, 1.10.2)

https://github.com/faraddox/NotEnoughSkills

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The speed reduction while using an item is handled in

EntityPlayerSP#onLivingUpdate

(line 934).

 

You can probably counteract this by applying an

AttributeModifier

to the player's

SharedMonsterAttributes.MOVEMENT_SPEED

attribute from

Item#onUsingTick

. You'll also need to remove the modifier from this method if the player is mounted (because they won't be slowed in the first place) and also remove it from

Item#onItemUseFinish

.

 

You may also want to handle

FOVUpdateEvent

to stop the FOV from increasing.

Yes, it's working :) About FOV i will think after some tests, atm it is not increased too much.

Mod,  that adds skill system (WIP, 1.10.2)

https://github.com/faraddox/NotEnoughSkills

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