Posted November 13, 20168 yr I'm looking to spawn an entity above the player at such n such height on right click when shift is held. This is what I have, but no matter where my player is it will only spawn at 8 and not follow my players position: public class ItemOrb extends Item { public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) { if (!playerIn.capabilities.isCreativeMode) { --itemStackIn.stackSize; } worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.4F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!worldIn.isRemote && !playerIn.isSneaking()) { EntityOrb entitythrowable = new EntityOrb(worldIn, playerIn); entitythrowable.func_184538_a(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F); worldIn.spawnEntityInWorld(entitythrowable); } else if (!worldIn.isRemote && playerIn.isSneaking()) { EntityOrb entitythrowable = new EntityOrb(worldIn, playerIn); entitythrowable.func_184538_a(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 0.0F, 0.0F); entitythrowable.posY = 8; entitythrowable.addVelocity(0.0, -0.3, 0.0); worldIn.spawnEntityInWorld(entitythrowable); } playerIn.addStat(StatList.getObjectUseStats(this)); return new ActionResult(EnumActionResult.SUCCESS, itemStackIn); } } What I'm really aiming to do here is get it so when I shift and right click the entity will somehow or another make impact with my player. The entity making impact with the player travels through entities and blocks and has no gravity. At the current height it is spawned in at 0 0 0, it does not make impact with the player like it needs to. The above works, but only if my player is at the right world height... Is there a way to do this to where it will spawn above my player a distance of 8 no matter where he is?
November 13, 20168 yr Author i got it else if (!worldIn.isRemote && playerIn.isSneaking()) { EntityOrb entitythrowable = new EntityOrb(worldIn, playerIn); playerIn.posY = 7; entitythrowable.func_184538_a(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 0.001F, 0.0F); entitythrowable.addVelocity(0.0, -0.1, 0.0); worldIn.spawnEntityInWorld(entitythrowable); }
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