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Posted

Howdy, I made a post over at minecraftforums and asked how I should decompile minecraft indev, and I got redirected to here.

So, apparently Lex is the creator of MCP? And I'd like some help

So, why would I want to decompile indev?

I want to see the structure of it, I want to mod another version of minecraft to make it as similar as indev as possible, why?

I dont know, for studies, I'm currently in a java class in school, and I'm interested in the structure since, for my knowledge, the randomly generated world was much MUCH different back in indev.

 

So, if Lex or someone else here could help out, I'd be more than happy.

 

Thanks!

 

EDIT:

It's the remapping I need help with, decompiling works with other softwares but It's not readable.

There is currently no mapping for INDEV afaik, so you either have to make your own, or deal with obfuscated names.

 

P.S. Lex is not the creator of MCP, but the creator of Forge.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Okay thank you for your information.

But, do you perhaps know which file the randomly generated world is in?

(a,b,c,d,e,f) etc

No I do not. It probably has a very different name than the current MC versions. You'll have to look at the code to figure it out.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • 8 years later...

Decompiling minecraft indev, infdev, alpha, beta or whichever legacy version is really easy. I'm not a plug, I just also got interested in modding legacy versions (Infdev to be specific). Use https://github.com/MCPHackers/RetroMCP-Java

Once you install their client and the Zulu Architecture that they say they recommend (or use your own Java). I encountered some problems, so I run it with: "java -jar RetroMCP-Java-CLI.jar". You should run it in a seperate folder (not in downloads), otherwise the files and folders will go all over the place.

How to use RetroMCP:

Type setup (every time you want change version),

copy-paste the version number from their list (they support indev),

write "decompile" and done! The code will now be deobfuscated and filenames will be normal, instead of "a", "b" and "c"!

Hope I helped you, but I don't expect you to reply, as this discussion is 9 years old! What a piece of history!

 

On 11/15/2016 at 10:47 AM, Mojko said:

Okay thank you for your information.

But, do you perhaps know which file the randomly generated world is in?

(a,b,c,d,e,f) etc

You probably used jd-gui to open it, didn't you? Nothing wrong with that, I also made that mistake, except that Notch was a smart guy and he obfuscated the code. That's why you only see files called "a", "b", "c" and then a file that combines them all. As I said, use RetroMCP to deobfuscate the code so that you will 100% understand it and be able to navigate it.

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