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[Solved][1.11] GameRegistry.registerTileEntity doesn't register tile entity


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With 1.11 it doesn't seem like Tile Entities can be registered anymore through the game registry as the code within the GameRegistry.registerTileEntity method is commented out.

 

 

 

    public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)

    {

//        TileEntity.addMapping(tileEntityClass, id);

    }

 

 

 

 

Inside of the TileEntity class the method to add tile entities to the registry is set to private.

 

 

   

private static void func_190560_a(String p_190560_0_, Class <? extends TileEntity > p_190560_1_)

    {

        field_190562_f.putObject(new ResourceLocation(p_190560_0_), p_190560_1_);

    }

 

 

 

This is causing a problem with my TileEntity as I am writing NBT data as part of my TileEntity.

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