Posted November 23, 20168 yr So I wondered if you could add an easy way to add a custom structure to the /locate command, I think it would be best to put it in the WorldGenerator class and then like this (using a structure from my mod, the generate method): while (worldIn.isAirBlock(position) && position.getY() > 2) { position = position.down(); } if (!IS_GRASS.apply(worldIn.getBlockState(position)) && !IS_HIGH_GRASS.apply(worldIn.getBlockState(position))) { return false; } if(IS_HIGH_GRASS.apply(worldIn.getBlockState(position))) { position = position.down(); } Random random = worldIn.getChunkFromChunkCoords(position.getX(), position.getZ()).getRandomWithSeed(987234911L); Rotation[] arotation = Rotation.values(); Rotation rotation = arotation[random.nextInt(arotation.length)]; ChunkPos chunkpos = new ChunkPos(position); StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart() - 16, 0, chunkpos.getZStart() - 16, chunkpos.getXEnd() + 16, 256, chunkpos.getZEnd() + 16); PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random); MinecraftServer minecraftserver = worldIn.getMinecraftServer(); TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager(); Template template = templatemanager.getTemplate(minecraftserver, HOUSE); template.addBlocksToWorld(worldIn, position, placementsettings, 20); *this.addStructureToLocate(position, "House");* return true; The params being: A BlockPos, obviously for where it generated, a String which is the name to use in the command It would look something like this in the WorldGenerator class: protected void addStructureToLocate(BlockPos pos, String name) { CommandLocate.STRUCTURES.add(name); CommandLocate.addStructureLocation(pos, name); } And in the CommandLocate class itself: public static String[] STRUCTURES = new String[] {"Stronghold", "Monument", "Village", "Mansion", "EndCity", "Fortress", "Temple", "Mineshaft"} public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args, @Nullable BlockPos pos) { return args.length == 1 ? getListOfStringsMatchingLastWord(args, STRUCTURES): Collections.<String>emptyList(); } public void addStructureLocation(BlockPos pos, String name) { don't know how to do this but you might get the idea } I don't really know how lists sets and all work but jeh... gtg Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
September 21, 20178 yr Awesome, also hooks for MapGenStructure would be nice, and I mean like worldgen hooks, to add to vanilla generator.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.