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Posted

When the player clicks a GUI. I'm causing this GUI giving the player an item in the inventory:

 

ItemStack item = player.inventory.getStackInSlot(player.inventory.currentItem);
        player.inventory.setInventorySlotContents(emptySlot, item);
        player.inventory.setInventorySlotContents(player.inventory.currentItem, scepter);
        player.inventory.markDirty();

 

in the currentItem slot and I switch the old item to an old slot.

But when I right click with the new item, it still tries to place the old block.

 

The client can't modify data on the server side, so you have to use packets to send a signal to the server to change the

ItemStack

on the player.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Shouldn't "markDirty()" cause such a package sending?

 

Isn't there a precoded message which does update the inventory?

Shouldn't "markDirty()" cause such a package sending?

No, that's probably for server -> client synchronization

Isn't there a precoded message which does update the inventory?

I don't know, but I do know that that's not what you need. You need to make custom packets to send a signal from the client to the server when the user wants to change the item, and change the item on the server side when the packet is received.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Yeah I know how the packets work but I hoped deep inside my heart that I don't have to create one more of these messages =D

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